Talk:Deus Ex Machina
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Rewrite?
I was looking at this article with a view to rewriting, but it seems pretty good. It appears that the Rewrite tag was added on 2nd November 2006 and there have been about 50 edits since then. Does anybody think this still needs rewriting and what specifically needs addressing? Otherwise we ought to remove the tag.--TechNic|talk|conts 19:09, 9 April 2007 (PDT)
Rewrite
Deus Ex Machina is by far my favourite episode, so I will be all too happy to give it a rewrite. Watch this space.--Pinknoise 05:11, 12 April 2007 (PDT)
Backpack Goof
In the scene where Jack first talks to Sawyer about his headaches, Jack's backpack changes (from a small, leather girly pack with thin straps to a light blue sport pack).
Deus ex Machina
What excactly is the DeM in this episode?--Deus ex Machina 11:41, 25 April 2008 (PDT)
I'd love to know that myself. There are only two or three possibilities: John's father or the Island itself, maybe the hatch when the light wents on. --muellcraft 07:59 am, 30th April 2008 (MEZ)
It seems to me that the DeM could be Locke's dream/vision. He was at a loss trying to open the hatch, then the dream comes out of nowhere and leads him to the Beechcraft.--Christopher J 09:46, 2 July 2009 (UTC)
Mousetrap?
Possible candidate for juxtaposition? At the beginning of the first flashback, Locke explains the gameplay of Mousetrap. He then goes and speaks with his mother, the first step in an elaborate "trap" to cheat him out of his kidney.--Christopher J 09:54, 2 July 2009 (UTC)
I would say symbolism moreso than juxtaposition, but yeah, I agree that should be on there. Jimbo the Tubby talk contributions 16:50, 2 July 2009 (UTC)
Symbolism, that's the word. I didn't think "juxtaposition" was quite right either.--Christopher J 23:48, 2 July 2009 (UTC)
